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In short, it feels like a generational leap forwards for Diablo, as it should.Īs part of the media opportunity, I had a chance to interview game director Joe Shely and lead class designer Adam Jackson, too, and what follows is the conversation we had about the game.
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And the world it presents feels tangible and solid, like a real thing, with characters you will come to know and perhaps even care about. There's more depth to this Diablo, and more space and freedom in it, than I think I've ever seen in a Diablo game. To be clear, there's a lot I didn't see - the whole shared world vision for the game wasn't particularly apparent because there weren't a lot of people playing it. Please note, this interview was recorded before the allegations about Diablo 4's chaotic and mismanaged development aired, so I didn't have the opportunity to ask about it.Įarlier this week, I had the chance to play the beginning of Diablo 4, and I put around 10 hours into it.
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